high · 7.8

In the Linux kernel, the following vulnerability has been resolved: drm/vc4: Zero the tile state data array before each BIN job The bin…

CVE-2026-74453 · published 15 Aug 2026

How serious is it

  • Severity: high, CVSS score 7.8 out of 10.
  • No exploit prediction (EPSS) score yet.
  • Not on the CISA list of exploited vulnerabilities.
  • No public exploit in Exploit-DB.

Is your app affected by CVE-2026-74453?

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Who is affected

  • Linux Linux: 4.13

How to check

  1. Find out whether you run the affected product and which version, then compare it with the versions above.

How to fix

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  1. Apply the vendor's update or mitigation from the references below. If there is none yet, limit exposure of the affected service until there is.
  2. If a vulnerable version was live, check your logs and rotate the secrets that server could read.

The advisory

In the Linux kernel, the following vulnerability has been resolved: drm/vc4: Zero the tile state data array before each BIN job The binner BO is a single 16MB buffer split into 512KB slots that are handed out to jobs at submission time and recycled as jobs complete, without ever being cleared. Each slot holds the job's Tile State Data Array (TSDA) at its start, followed by the tile allocation pool. While the tile allocation pool is only walked by the render thread through branches the binner generated during the current job, the TSDA is the PTB's own per-tile bookkeeping and is consumed by the hardware itself. Although the kernel sets the "Auto-initialise Tile State Data Array" flag in the tile binning mode configuration, the PTB demonstrably still acts on stale tile state left by the slot's previous user: the binner ends up creating invalid command streams with invalid primitive streams and branches, which can cause GPU hangs as observed in [1][2]. Zero the TSDA when the job's binning slot is configured. This clears 48 bytes per tile (~24KB for a 1080p frame) in the submission path, and guarantees the PTB never sees another job's tile state. The tile count is only checked for being non-zero today, so the 8-bit fields it comes from can describe a tile state array almost six times larger than the slot it has to live in. Bound it before the slot is handed out, since such size decides how much of the slot is left for the tile alloc pool.

Check your whole app

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References

Merged from NVD. Last updated 24 Oct 2026. All vulnerabilities · RSS · JSON